The Xbox One X is set to be the most powerful console available when it is released on the 7th November. It boasts six teraflops of GPU power, all housed within a smart new console design. The games that have been previewed so far look stunning, at a level of detail not seen on the Xbox before helped by the HDR support. It's expensive, but we think the Xbox One X will be able to support its price tag and bring native 4K gaming into the living room.
- Native 4K HDR Gaming
- 4K Blu-ray Player
- Games can run at 60fps
- Expensive at launch
- Game support isn't clear yet
- No reason to upgrade unless you have a 4K TV
When the Xbox One X is released on the 7th November, it will be the most powerful console you can buy. Inside it will feature an octa-core (8) CPU which is overclocked to 2.3GHz along with 12GB of DDR5 RAM and a top-line GPU with 40 compute units to kick out 6 Teraflops of gaming power. All this combined will allow games on the console to run in native 4K resolution with High Dynamic Range (HDR) while maintaining 60fps (at least in first party titles).
The Xbox One X will be included into the “Xbox Family of Consoles” which is a program being operating by Microsoft that pulls together the original Xbox One, the Xbox One S and the new Xbox One X into a single console platform.
The Xbox One Family of Consoles will let users all play the same games and all consoles will have the same OS, user interface and accessories. This might affect some the latest games being able to fully utilise all the specifications of the new Xbox One X, but on balance it will be better to ensure support for the whole generation of Xbox One consoles at least for the foreseeable future.
Microsoft was adamant that the new hardware would be capable of running VR headsets at the speed necessary for lag-free immersive gameplay – in fact, some might say it was one of the cornerstones of the new system.
However, despite the bold claims of Microsoft for VR support on the Xbox One it has yet to actually release any VR products for the platform. In fact, we have no information on which headset the Xbox One would use and which games would support VR on the Xbox One. Our money is on an Oculus Rift tie-up for the VR combined with support for the new range of Microsoft mixed reality headsets.
When it goes on sale the Xbox One X will go for £449.00 in the UK and $499 in the US. Pre-orders can be placed now with Amazon or directly through the Microsoft store. For reference, the initial sale price of the Xbox One X is about double the Xbox One S and quite a bit more expensive than the PS Pro 4.
Xbox One X Games Trailer
Our initial verdict
The Xbox One X is almost too powerful for the world at the moment, there aren’t many games that can take advantage of its console power at the moment. But it is very future-proof and as more 4K HDR TVs replace 1080p TVs gamers will appreciate the extra power.
People who are pre-ordering for launch will be in the early adopter camp and likely already have 4K HDR TVs to take advantage of the extra power from day one. Microsoft has made it clear that they expect the Xbox One X to offer the best experience in the market – Native 4K HDR resolution is a big step up from the upscaled 4K that the PS4 Pro offers, and the Xbox One X also comes with a built-in 4K Blu-ray player.
We do have a couple of reasons to be cautious about the new hardware.
Firstly, if you have a 1080p TV then the Xbox One S still provides the best price to performance ratio. It’s about half the price of the Xbox One S and will offer more than enough performance if you don’t need the 4K HDR resolution of the Xbox One X.
Second is whether the current quality of games will continue after launch. Obviously with a new platform Microsoft is keen to show off the new titles that make the best use of the new hardware by running at full 4K with HDR and 60fps.
The second point comes up because Microsoft haven’t put a mandate in place that all games which carry the Xbox One X-enhanced branding will need to hit a certain performance benchmark, and it is up to individual developers to ensure they make sure of the full range of hardware specifications available.